| The Sony PSP is scheduled to go on sale late this year in Japan and during the first calendar quarter of 2005 in North America. Sony revealed in recent financial documents that it plans to ship 3 million units of the PSP by March 31, the end of its fiscal year--meaning that U.S. and European buyers may have to contend with shortages. "The Sony PSP has two MIPS cores (64 bit RISC) which run at 333MHz each; one is used for a CPU and the other for a vector unit. Seems to me like it's about half as powerful as a PS2, maybe a little better than that. This puts it at 10-15 times the power of a PSOne: P Actually the PS2 has an R3000 in it too, which while not in use by a PS2 game (I forget what purpose it fulfills in the PS2 besides backwards compatibility) is used to run PSOne software, to eliminate the need for dynamic recompilation (which is sure not to work right) or emulation of the CPU." Takeno-san confirmed that the company is placing a heavy emphasis on the development of new titles for the PSP, rather than the porting of existing PS2 software. It's previously been rumoured that Sony will be strictly vetting all PS2 ports on the system in the first six months to a year of its launch, in an attempt to avoid it being labelled as a shovelware PS2 port system by consumers and the media. | Sony's PSP, reported to be only slightly less powerful than the PlayStation 2, will have a higher-resolution screen and more graphics power. The price has not yet been announced, though estimates have ranged to $250 and up. Remember the Dreamcast? The PSP will have much better graphics and sound! "it will come in several guises at least one of which is likely to incorporate a mobile phone." The player will use a Universal Media Disc (UMD), which offers 1.8GB of storage. In addition to the games the discs can archive two hours of DVD quality/ four hours of VHS quality video footage.The CPU core of the game system is a MIPS R4000, clocked at 333 MHz. The device carries a main memory of 32 MByte as well as 4 MByte embedded DRAM. |
| The graphics core comes with 2 MByte memory and delivers a fill rate of 664 million pixel per second as well as rendering performance of 33 million polygons per second. Compare this to the Dreamcast and the PS2 Specs: Sony PSP, Gameboy 2, Sony PS1, Sony PS2, Cpu, speed, 90nm processor built from a MIPS 32-bit R4000 core. A second MIPS R4000 core will act as the PSP's media engine, Ram Main Memory: 32MB Embedded DRAM: 4MB Polygons/s: 64 million pixel per second as well as rendering performance of 33 million polygons per second. 4.5in 16: 9 widescreen ratio 480 x 272-pixel LCD, 16.77 million colors Weight: 260 g (including battery) The PSP include stereo speakers, IEEE 802.11b connectivity, one USB 2.0 port, a headphone jack, IrDA as well as IR Remote and a Memory Stick slot. According to Sony, the PSP offers "basic functions" of a portable audio and video player. Other features include 4.5in 16: 9 widescreen ratio 480 x 272-pixel LCD 90nm processor built from a MIPS 32-bit R4000 core. 8MB of embedded memory clocked to 333MHz Bandwidth of 2.6GBps. A second MIPS R4000 core will act as the PSP's media engine Two dedicated graphics processors Dolby 7.1 multi-channel audio, with 3D sound. MP3, AAC and ATRAC3 AVC (H.264) and MPEG4 for video. Wi-Fi for wireless gaming with other PSP owners |