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Directx 9.2

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Directx 9.2


DirectX 9 . 0 b

Directx 9.2Now, "fundamental" architectural changes and API rewrites may, at sometime hence, move the 9 to 10.

Minor changes, as for large feature additions, move the numbers on a point, ie from 8.0 to 8.1

The letter changes either indicate the enablement of features already apparent in the API, or bug fixes, performance updates, and the like.

Now, the Software Developer's Kit (SDK) might have slightly different labelling and it is this, it seems, that has caused some confusion. The SDK tends to undergo more frequent revsions than the runtime itself so some its numbers may run ahead of those tagged to the runtime. The DirectX dudes are, we understand, attempting to find a different way of numbering the SDK revisons to reflect this. Good on them.

So, on the matter of 9.0x, support for 3.0 shader appears in the DirectX 9 runtime. This, we understand was to reduce the amount of 'churn' in the API. So when hardware comes along that makes use of the 3.O Shader, this is, in effect, the enablement of a feature already supported in the API, hence the letter change from 9.0b to 9.0c, as Fudo pointed out. (If you're confused, start again at the top.)

There is, we learn, and as Fudo suggested, no DirectX 9.1 or DirectX 9.2 external release, nor are any currently planned.

   

 

 
 
 

Last Modified 12/7/05 9:21 AM