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ATI RAGE FURY MAXX

ATI RAGE FURY MAXX


ATI RAGE FURY MAXX
 
This card supports 2 independently functioning Rage 128 Pro graphics processors. 32MB of memory has been allocated for each of those graphic processor, summing to a total of 64MB of on-board memory. The RAMDAC is clocked at 300MHz, the Rage Fury MAXX runs its memory at 143MHz, and its graphic engines core at 125MHz. The SLI (Scan Line Interleave) method requires two separate graphics cards. The principle is based on the idea of having one card render all the even numbered lines, and have the other render the odd number ones. Performance under this scheme was practically doubled.
 
In this case is no need for two separate cards because two processors are already located on the card. "ATI has dubbed its particular rendering technique AFR (Alternate Frame Rendering) wherein one frame is sent to one processor and the next frame to the other one. Instead of copying PGC (Parallel Graphic Configuration), and splitting processing tasks line-by-line, AFR sends an entire image to each processor to be rendered. Once they have been worked over, they are put in the frame buffer, and processed off by the sole unique RAMDAC which is in charge of translating the digital signals to analog video. This technique proves to be very efficient, and suffers from none of the overhead of the other two techniques."
 
The Rage Fury MAXX doesn't benefit from new functions, such as "Transform and Lighting", or "Cube Environment Mapping", both of which are present on the GeForce 256. The fact that the Rage Fury MAXX lacks these functions doesn't weigh very heavily against them, in terms of raw performance. Besides, ATI next generation graphic processors are supposed to take care of these missing functionalities.
 
Specifications
  • 64MB of local texture memory
  • Dual ATI RAGE 128 PRO graphics engines using ATI's MAXX technology for breathtaking 3D speed
  • Delivers 500 Megapixels/sec fill rate required for high frame rate game play
  • High resolution, true color (32-bit) quality graphics without performance degradation
  • Features ATI's Alternate Frame Rendering (AFR) technology for incredibly smooth game frame rate action
  • Full OpenGL ICD, Direct3D and DirectX support for all popular 3D games
  • AGP Universal bus (for AGP 2X/4X systems)
 

ATI Radeon 9800

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ATI Radeon 9800

 
 
 

Last Modified 11/11/06 12:16 PM